
It clomps towards you with the footsteps getting louder as they close in. This creature responds to your presence, moving in on your location when you cause any of the wood flooring to creak beneath your feet. Stalking the wood lined lanes of entrenchments is an abomination of a creature. While none of the jump scares in Trenches will cause you any physical harm, there is another danger that’s lethal. This tone is complemented the sounds of war and people suffering out in the distance. It’s an almost non-stop barrage of jump scares which sets the game’s tone. Things will move on their own or you’ll briefly see shady figures peering around corners. There’s jump scares a-plenty as ghostly women, tall abominations, disembodied hands and more attempt to shred your nerves. While you explore the trenches, the supernatural aspect of the game becomes far more prominent. Yes, that’s about as annoying as it sounds. To find these dolls in the foggy corridor, you have to follow the sound of a baby crying. In order to escape the muddy, rain slick lanes, you’ll need to collect all 9 of these dolls then find a ladder.

Red writing on a wall (a trite trope at this point) indicates that there are 9 of these dolls in the trenches. After moving through the initial segment, you’re drawn to a doll that’s lying on the ground by the ear piecing sound of a baby crying. You don’t have to travel far before you start to realise that something is very wrong here. At the very start of the game, your character is looking at a picture of a family before being allowed to freely roam around the titular trench network. In the game you play as a James R Johnson, a soldier that finds themselves in a trench somewhere in 1917. Trenches is an amalgamation of a supernatural story combined with real world WW1 photographs.
